Now showing items 1-7 of 7

  • AGILE interface for ‘no-learning nor experience required’ interaction 

    Martinez, Santiago; Carrillo, Antonio L.; Scott-Brown, Kenneth C.; Falgueras, Juan (Springer-Verlag, 2013)
    The wide variety of technological devices is a barrier to satisfactory usage and learning over all. Different types of interface element distribution and dissimilarities of their functionalities, even in the same category ...
  • Animated virtual agents to cue user attention: comparison of static and dynamic deictic cues on gaze and touch responses 

    Martinez, Santiago; Sloan, Robin J. S.; Szymkowiak, Andrea; Scott-Brown, Kenneth C. (IARIA, 2011)
    This paper describes an experiment developed to study the performance of virtual agent animated cues within digital interfaces. Increasingly, agents are used in virtual environments as part of the branding process and to ...
  • Facilitating interdisciplinary learning and innovation in games art education 

    Parker, Lynn; Sloan, Robin J. S.; Martinez, Santiago (University of Brighton, 2012-07)
    In March 2011, the Digital Arts Curriculum – Interdisciplinary learning and Innovation project (DACii) was launched at the Abertay University. The aim of this project was to facilitate interdisciplinary learning and encourage ...
  • Tapology : a game-based platform to facilitate e-health and e-inclusion 

    Scott-Brown, Kenneth C.; Harris, Julie; Simmers, Anita; Thurston, Mhairi; Abbas, Malath; de Majo, Tom; Reynolds, Ian; Robinson, Gareth; Mitchell, Iain; Gilmour, Daniel J.; Martinez, Santiago; Isaacs, John P. (Springer International Publishing, 2014)
    We have developed a tablet computer game app for low vision users that can be used to introduce a platform for gaming, internet and visual rehabilitation to older users who have not had prior experience with information ...
  • Thinking outside the (X)box: encouraging innovation in game design education 

    Parker, Lynn; Sloan, Robin J. S.; Martinez, Santiago (Auteur Publishing, 2012)
    This article reports on a teaching research project that sought to encourage computer arts students to engage with disciplines beyond that of entertainment design in order to stimulate the creation of novel game ideas. ...
  • Using the principles of animation to predict allocation of attention 

    Sloan, Robin J. S.; Martinez, Santiago; Scott-Brown, Kenneth C. (Heriot-Watt University, 2012-04-18)
  • Using virtual agents to cue observer attention 

    Martinez, Santiago; Sloan, Robin J. S.; Szymkowiak, Andrea; Scott-Brown, Kenneth C. (IARIA, 2010-11-21)
    This paper describes an experiment developed to study the performance of virtual agent motion cues within digital interfaces. Increasingly, agents are used in virtual environments as part of the branding process and to ...