Now showing items 1-3 of 3

  • Project Sanitarium: gaming TB: a serious game for a serious problem 

    Donald, Iain; Meyer, Karen A.; Brengman, John; Gillespie, Stephen (IEEE, 2015)
    Collaborative projects between Industry and Academia provide excellent opportunities for learning. Throughout the academic year 2014-2015 undergraduates from the School of Arts, Media and Computer Games at Abertay University ...
  • A sweetspot for innovation: developing games with purpose through student-staff collaboration 

    Sloan, Robin J. S.; Galloway, Dayna; Donald, Iain (IEEE, 2014)
    Within industry as well as academia, developing games that have wider impact on society has been of particular interest in the last decade. The increasing use of terms such as ‘games with purpose’, ‘serious games’ and ...
  • Water for Walami : a strategy game 

    Simpson, Edward; Ogwuda, Olisanwendu Ikechukwuka (SAGSET, 2006)
    Educationalists may still develop practical and high quality learning resources that are not digital. The authors, having explored the potential difficulties in designing electronic based educational games, were determined ...