Now showing items 1-5 of 5

  • Facilitating interdisciplinary learning and innovation in games art education 

    Parker, Lynn; Sloan, Robin J. S.; Martinez, Santiago (University of Brighton, 2012-07)
    In March 2011, the Digital Arts Curriculum – Interdisciplinary learning and Innovation project (DACii) was launched at the Abertay University. The aim of this project was to facilitate interdisciplinary learning and encourage ...
  • An impression of home: player nostalgia and the impulse to explore game worlds 

    Sloan, Robin J. S. (Digital Games Research Association and Society for the Advancement of the Science of Digital Games, 2016-08-01)
    In this paper I argue that there is a need for game studies to look beyond nostalgia as a period style or form of remediation, and to more carefully consider the role of nostalgia as an affective state experienced by ...
  • Nostalgia videogames as playable game criticism 

    Sloan, Robin J. S. (Ass.ne Culturale Ludica, 2016-12-04)
    The aim of this paper is to consider the emergence of nostalgia videogames in the context of playable game criticism. Mirroring the development of the nostalgia film in cinema, an increasing number of developers are creating ...
  • Playing popular science 

    Sloan, Robin J. S.; Dooley, Helen; Gauger, Erik; Quinn, Brian; Rutherford, Alasdair; Saurin, Adrian (DIGRA, 2016-08)
    Popular science is a critical form of science communication and dissemination. While scientific journals and detailed textbooks are well suited to dissemination of detailed theories and findings within academic communities, ...
  • Thinking outside the (X)box: encouraging innovation in game design education 

    Parker, Lynn; Sloan, Robin J. S.; Martinez, Santiago (Auteur Publishing, 2012)
    This article reports on a teaching research project that sought to encourage computer arts students to engage with disciplines beyond that of entertainment design in order to stimulate the creation of novel game ideas. ...