Now showing items 1-4 of 4

  • Facilitating interdisciplinary learning and innovation in games art education 

    Parker, Lynn; Sloan, Robin J. S.; Martinez, Santiago (University of Brighton, 2012-07)
    In March 2011, the Digital Arts Curriculum – Interdisciplinary learning and Innovation project (DACii) was launched at the Abertay University. The aim of this project was to facilitate interdisciplinary learning and encourage ...
  • An impression of home: player nostalgia and the impulse to explore game worlds 

    Sloan, Robin J. S. (Digital Games Research Association, 2016-08-01)
    In this paper I argue that there is a need for game studies to look beyond nostalgia as a period style or form of remediation, and to more carefully consider the role of nostalgia as an affective state experienced by ...
  • Playing popular science 

    Sloan, Robin J. S.; Dooley, Helen; Gauger, Erik; Quinn, Brian; Rutherford, Alasdair; Saurin, Adrian (DIGRA, 2016-08)
    Popular science is a critical form of science communication and dissemination. While scientific journals and detailed textbooks are well suited to dissemination of detailed theories and findings within academic communities, ...
  • Thinking outside the (X)box: encouraging innovation in game design education 

    Parker, Lynn; Sloan, Robin J. S.; Martinez, Santiago (Auteur Publishing, 2012)
    This article reports on a teaching research project that sought to encourage computer arts students to engage with disciplines beyond that of entertainment design in order to stimulate the creation of novel game ideas. ...