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|Title: ||The best of most worlds: shared objects for multilingual simulation|
|Authors: ||Sampson, Adam T.|
Andrews, Paul S.
|Affiliation: ||University of Abertay Dundee. Institute of Arts Media & Computer Games|
|Issue Date: ||Oct-2010|
|Type: ||Conference Paper|
|Rights: ||This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. Published version © ACM, available from DOI: http://dx.doi.org/10.1145/2039312.2039319|
|Citation: ||Sampson, A.T. and Andrews, P.S. 2010. The best of most worlds: shared objects for multilingual simulation. In: 9th Workshop on Parallel/High-Performance Object-Oriented Scientific Computing (POOSC'10), Renoe-Tahoe, Nevada, USA, 17-21 October 2010.|
|Abstract: ||Computing techniques are increasingly being used in scientific research to tackle a diverse set of problems. An example is complex systems research, which focuses on the use of computer simulations to explore, understand and describe the real-world system under study. These simulations are often sophisticated pieces of software with numerous design trade-offs between performance and ease of development and use. We propose a simulation framework for complex systems simulation that allows each component of a simulation--for example visualisation, or data analysis--to be developed in the most appropriate language. The framework uses the concept of shared objects to communicate data between simulation components. We present here a detailed motivation for multilingual simulations, an outline design and prototype for the simulation framework, and discuss future plans for the framework.|
|Appears in Collections:||Arts, Media and Computer Games Collection|
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