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Please use this identifier to cite or link to this item: http://hdl.handle.net/10373/1067

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Title: Making a financial time machine: a multi-touch application to enable interactive 3-D visualization of distant savings goals
Authors: Scott-Brown, Kenneth C.
Ahrani Dahrani, O.
Tandas, N.
Mclaughlin, H.
Henderson, R.
Cernagovs, D.
Turner, Jason J.
Tarbert, Heather
Affiliation: University of Abertay Dundee. School of Social & Health Sciences
Keywords: Artistic and aesthetic aspects of interaction and interface design
Computer games design and development
Information visualization and presentation
Innovative interface design
Interface agents and interface characters
Multimodal interfaces
New interaction techniques and devices
Play and the use of play
Microsoft Surface
Human factors
Issue Date: Sep-2010
Publisher: BCS
Type: Conference Paper
Refereed: peer-reviewed
Rights: This is the author's final version of this conference paper. © K. C. Scott-Brown, O. Ahrani Dahrani, N. Tandas, H. Mclaughlin, R. Henderson D. Cernagovs, J. Turner & H. Tarbert, 2010. The original version of this article is published in the eWiC series at http://ewic.bcs.org/category/15566
Citation: Scott-Brown, K.C., et al. 2010. Making a financial time machine: a multi-touch application to enable interactive 3-D visualization of distant savings goals. In: Proceedings of HCI 2010, University of Abertay Dundee, Dundee, UK, 6-10 September 2010. Available from http://ewic.bcs.org/category/15566
Abstract: Financial planning and decision making for the general public continues to vex and perplex in equal measure. Whilst the tools presented by a typical desktop computer should make the task easier, the recent financial crisis confirms the increasing difficulty that people have in calculating the benefits of deferring consumption for future gains (i.e. Saving). We present an interactive concept demonstration for Microsoft SurfaceTM that tackles two of the key barriers to saving decision making. Firstly we show an interface that avoid the laborious writing down or inputting of data and instead embodies the cognitive decision of allocation of resources in a physical gesture based interface, where the scale of the investment or expenditure correlates with the scale of the gesture. Second we show how a fast-forward based animation can demonstrate the impact of small increments in savings to a long term savings goal in a strategy game-based, interactive format. The platform uses custom software (XNATM format) as opposed to the more usual WPFTM format found on Surface applications. This enables dynamic 3-D graphical icons to be used to maximize the interactive appeal of the interface. Demonstration and test trial feedback indicates that this platform can be adapted to suit the narrative of individual purchasing decisions to inform educate diverse user groups about the long term consequences of small financial decisions.
URI: http://hdl.handle.net/10373/1067
Appears in Collections:Social & Health Sciences Collection

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