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Please use this identifier to cite or link to this item: http://hdl.handle.net/10373/1235

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Title: Animated virtual agents to cue user attention: comparison of static and dynamic deictic cues on gaze and touch responses
Authors: Martinez, Santiago
Sloan, Robin J. S.
Szymkowiak, Andrea
Scott-Brown, Kenneth C.
Affiliation: University of Abertay Dundee. School of Social & Health Sciences
University of Abertay Dundee. Institute of Arts Media & Computer Games
Keywords: Agents
Digital interface
Touch interface
Computer animation
Reaction time
Eyetracking
Issue Date: 2011
Publisher: IARIA
Type: Journal Article
Refereed: peer-reviewed
Rights: This is the published version of this paper. Reproduced with permission from the publisher. Published version (c)S. Martinez, R. Sloan, A. Szymkowiak and K. Scott-Brown, "Animated virtual agents to cue user attention: comparison of static and dynamic deictic cues on gaze and touch responses", International Journal on Advances in Intelligent Systems, issn 1942-2679, vol. 4, no. 3 & 4, year 2011, pp.299-308, http://www.iariajournals.org/intelligent_systems/. Published under agreement with IARIA - www.iaria.org
Citation: Martinez, S., et al. 2011. Animated virtual agents to cue user attention: comparison of static and dynamic deictic cues on gaze and touch responses. International Journal on Advances in Intelligent Systems. 4:(3 & 4): pp.299-308. Available from http://www.iariajournals.org/intelligent_systems/
Abstract: This paper describes an experiment developed to study the performance of virtual agent animated cues within digital interfaces. Increasingly, agents are used in virtual environments as part of the branding process and to guide user interaction. However, the level of agent detail required to establish and enhance efficient allocation of attention remains unclear. Although complex agent motion is now possible, it is costly to implement and so should only be routinely implemented if a clear benefit can be shown. Pevious methods of assessing the effect of gaze-cueing as a solution to scene complexity have relied principally on two-dimensional static scenes and manual peripheral inputs. Two experiments were run to address the question of agent cues on human-computer interfaces. Both experiments measured the efficiency of agent cues analyzing participant responses either by gaze or by touch respectively. In the first experiment, an eye-movement recorder was used to directly assess the immediate overt allocation of attention by capturing the participant’s eyefixations following presentation of a cueing stimulus. We found that a fully animated agent could speed up user interaction with the interface. When user attention was directed using a fully animated agent cue, users responded 35% faster when compared with stepped 2-image agent cues, and 42% faster when compared with a static 1-image cue. The second experiment recorded participant responses on a touch screen using same agent cues. Analysis of touch inputs confirmed the results of gaze-experiment, where fully animated agent made shortest time response with a slight decrease on the time difference comparisons. Responses to fully animated agent were 17% and 20% faster when compared with 2-image and 1-image cue severally. These results inform techniques aimed at engaging users’ attention in complex scenes such as computer games and digital transactions within public or social interaction contexts by demonstrating the benefits of dynamic gaze and head cueing directly on the users’ eye movements and touch responses.
URI: http://hdl.handle.net/10373/1235
ISSN: 1942-2679
Appears in Collections:Social & Health Sciences Collection
Arts, Media and Computer Games Collection

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