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Please use this identifier to cite or link to this item: http://hdl.handle.net/10373/1267

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Title: Facilitating interdisciplinary learning and innovation in games art education
Authors: Parker, Lynn
Sloan, Robin J. S.
Martinez, Santiago
Affiliation: University of Abertay Dundee. Institute of Arts Media & Computer Games
Keywords: Game art
Game design
Curriculum design
Pedagogy
Issue Date: Jul-2012
Publisher: University of Brighton
Type: Report
Refereed: n/a
Rights: Published version (c)University of Brighton, available from http://arts.brighton.ac.uk/projects/networks/issue-18-july-2012/art-design-media-learning-and-teaching-projects-2011-12-final-reports/facilitating-interdisciplinary-learning-and-innovation-in-games-art-education
Citation: Parker, L., Sloan, R. and Martinez, S. 2012. Facilitating interdisciplinary learning and innovation in games art education. Networks. 18: July 2012. Available from: http://arts.brighton.ac.uk/projects/networks/issue-18-july-2012/art-design-media-learning-and-teaching-projects-2011-12-final-reports/facilitating-interdisciplinary-learning-and-innovation-in-games-art-education
Abstract: In March 2011, the Digital Arts Curriculum – Interdisciplinary learning and Innovation project (DACii) was launched at the University of Abertay. The aim of this project was to facilitate interdisciplinary learning and encourage innovative thinking amongst students of Computer Arts, with particular focus on the application of digital game design as a means of addressing research problems posed by other disciplines. The project methodology and outcomes are presented in this article. This includes the findings of a student game design case study in response to a brief from environmental science experts and the results of research into curriculum design within a Computer Arts programme.
URI: http://hdl.handle.net/10373/1267
ISSN: 1756-9648
Appears in Collections:Arts, Media and Computer Games Collection

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