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|Title: ||Facilitating interdisciplinary learning and innovation in games art education|
|Authors: ||Parker, Lynn|
Sloan, Robin J. S.
|Affiliation: ||University of Abertay Dundee. Institute of Arts Media & Computer Games|
|Keywords: ||Game art|
|Issue Date: ||Jul-2012|
|Publisher: ||University of Brighton|
|Rights: ||Published version (c)University of Brighton, available from http://arts.brighton.ac.uk/projects/networks/issue-18-july-2012/art-design-media-learning-and-teaching-projects-2011-12-final-reports/facilitating-interdisciplinary-learning-and-innovation-in-games-art-education|
|Citation: ||Parker, L., Sloan, R. and Martinez, S. 2012. Facilitating interdisciplinary learning and innovation in games art education. Networks. 18: July 2012. Available from: http://arts.brighton.ac.uk/projects/networks/issue-18-july-2012/art-design-media-learning-and-teaching-projects-2011-12-final-reports/facilitating-interdisciplinary-learning-and-innovation-in-games-art-education|
|Abstract: ||In March 2011, the Digital Arts Curriculum – Interdisciplinary learning and Innovation project (DACii) was launched at the University of Abertay. The aim of this project was to facilitate interdisciplinary learning and encourage innovative thinking amongst students of Computer Arts, with particular focus on the application of digital game design as a means of addressing research problems posed by other disciplines. The project methodology and outcomes are presented in this article. This includes the findings of a student game design case study in response to a brief from environmental science experts and the results of research into curriculum design within a Computer Arts programme.|
|Appears in Collections:||Arts, Media and Computer Games Collection|
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