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Please use this identifier to cite or link to this item: http://hdl.handle.net/10373/263

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Title: Considerations for believable emotional facial expression animation
Authors: Sloan, Robin J. S.
Cook, Malcolm
Robinson, Brian
Affiliation: University of Abertay Dundee. School of Social and Health Sciences
University of Abertay Dundee. School of Computing and Creative Technologies
University of Abertay Dundee. Institute of Arts, Media and Computer Games
Keywords: Character animation
Facial animation
Emotional expression
Perception
Issue Date: Jul-2009
Publisher: Institute of Electrical and Electronics Engineers
Type: Conference Paper
Refereed: peer-reviewed
Rights: Published version (c)2009 IEEE available at DOI 10.1109/VIZ.2009.28 Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.
Citation: Sloan, R.J.S., Cook, M. and Robinson, B. 2009. Considerations for believable emotional facial expression animation. Second International Conference in Visualisation, Barcelona, 15-17 July 2009. pp.61-66. Available at DOI:10.1109/VIZ.2009.28
Abstract: Facial expressions can be used to communicate emotional states through the use of universal signifiers within key regions of the face. Psychology research has identified what these signifiers are and how different combinations and variations can be interpreted. Research into expressions has informed animation practice, but as yet very little is known about the movement within and between emotional expressions. A better understanding of sequence, timing, and duration could better inform the production of believable animation. This paper introduces the idea of expression choreography, and how tests of observer perception might enhance our understanding of moving emotional expressions.
URI: http://hdl.handle.net/10373/263
ISBN: 978-0-7695-3734-4
Appears in Collections:Arts, Media and Computer Games Collection

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