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Please use this identifier to cite or link to this item: http://hdl.handle.net/10373/266

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Title: First Person Shooter multiplayer game traffic analysis
Authors: Zhou, Qili
Miller, Colin J.
Bassilious, Victor
Affiliation: University of Abertay Dundee. School of Computing and Creative Technologies
Keywords: Network traffic
First person shooter
Multiplayer games
Issue Date: May-2008
Publisher: Institute of Electrical and Electronics Engineers
Type: Conference Paper
Refereed: peer-reviewed
Rights: Published version (c)2008 IEEE available from DOI 10.1109/ISORC.2008.28 Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.
Citation: Zhou, Q., Miller, C.J. and Bassilious, V. 2008. First Person Shooter multiplayer game traffic analysis. 11th IEEE International Symposium on Object Oriented Real-Time Distributed Computing (ISORC), Orlando, 5-7 May 2008. pp.195-200. Available at DOI 10.1109/ISORC.2008.28
Abstract: Internet delay is important for FPS games because it can determine who wins or loses a game. Network traffic for such games has been analysed using packet size and inter-packet time metrics fitting a statistical model. However, the effect of other network traffic on game traffic was not investigated or considered. This paper explores the traffic generated by an FPS game, taking into account the effects of other Internet traffic. Experiments were conducted in an isolated local network, repeated across the Internet and in a simulator with varying degrees of background traffic. FPS game packet inter-arrival time distribution was observed to spread with the decrease of bandwidth due to other traffic along network paths. The twin peak characteristic of packet inter-arrival time observed in the isolated local network experiment flattens and spreads to a bell-shape as bandwidth decreases due to the increased and non-unique delay of packet arrivals.
URI: http://hdl.handle.net/10373/266
ISBN: 978-0-7695-3132-8
Appears in Collections:Computing & Engineering Systems Collection

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