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Please use this identifier to cite or link to this item: http://hdl.handle.net/10373/457

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Title: Improving the narrative appeal of story-driven videogames
Authors: Sloan, Robin J. S.
Affiliation: University of Abertay Dundee. Institute of Arts, Media and Computer Games Collection
Keywords: Computer games
Interactive narrative
Issue Date: 2005
Publisher: University of Abertay Dundee
Type: Conference Paper
Refereed: peer-reviewed
Rights: Published version (c)University of Abertay Dundee.
Citation: Sloan, R.J.S. 2005. Improving the narrative appeal of story-driven videogames. In: J. Terkeurst and I. Paterson, eds. Women in Games Conference Proceedings 2005, Dundee, UK, 8-10 August 2005. Dundee: University of Abertay Dundee
Abstract: Can videogames be compared to cinema or prose in terms of their ability to tell a story? Narrative has always played a part in the creation of videogames, from the simplest arcade shooter to the most complex RPG, but do the stories have the power to engage, compel, or move the user? Although many would refute that narrative can even exist in interactive media, the author of this paper asks if videogame narratives can be as emotionally gripping and thought provoking as films or novels, and as a result whether they can appeal to a wider audience.
URI: http://hdl.handle.net/10373/457
Appears in Collections:Arts, Media and Computer Games Collection

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