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Please use this identifier to cite or link to this item: http://hdl.handle.net/10373/458

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Title: Dynamic emotional expression choreography: perception of naturalistic facial expressions
Authors: Sloan, Robin J. S.
Robinson, Brian
Cook, Malcolm
Bown, James L.
Affiliation: University of Abertay Dundee. Institute of Arts, Media and Computer Games
Keywords: Character animation
Facial animation
Emotional expression
Believability
Perception
Issue Date: Nov-2008
Publisher: Swansea Metropolitan University
Type: Conference Paper
Refereed: peer-reviewed
Rights: Published version (c)Swansea Metropolitan University.
Citation: Sloan, R.J.S., et al. 2008. Dynamic emotional expression choreography: perception of naturalistic facial expressions. In: Inaugural SAND Academic Peer Reviewed Papers, Swansea, UK, 24 November 2008. Swansea: Swansea Metropolitan University.
Abstract: Animators and animation researchers have looked to the work of psychologists - most notably Paul Ekman and Wallace Friesen – to learn more about the movement and perception of facial expressions. The Facial Action Coding System (FACS) and six ‘universal expressions’ have formed the basis of numerous character animation tools and research projects. However, social science research tends to focus on how facial expressions are perceived, with little consideration to how manipulation of movement or timing can improve perception of emotion. Publications in the field of psychology are rarely accessible or even applicable to practicing animators. While practical guides to facial expression and facial animation exist, an animators’ guide to believable dynamic emotional expression - based on solid research into audience perception - has yet to be produced. In this paper, the authors describe the Emotional Avatars project – an art-led research project looking at the dynamics of emotional expressions. Specifically, the authors explain the theory of emotional expression choreography, consider how audience perception of emotion can be measured, and discuss how comparative studies of nature, acting, and animation could lead the production of a digestible guide to perceptually valid emotional expression animation.
URI: http://hdl.handle.net/10373/458
Appears in Collections:Arts, Media and Computer Games Collection

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