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Please use this identifier to cite or link to this item: http://hdl.handle.net/10373/527

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Title: Contextualising dynamic emotional facial expression animation
Authors: Sloan, Robin J. S.
Affiliation: University of Abertay Dundee. Institute of Arts, Media and Computer Games Collection
Keywords: Animation
Facial expression
Issue Date: 2010
Publisher: Edinburgh College of Art
Type: Conference Paper
Refereed: peer-reviewed
Rights: Published version (c)Edinburgh College of Art, available from http://animation-evolution.blogspot.com/search/label/gaming%20and%20virtual%20realities
Citation: Sloan, R.J.S. 2010. Contextualising dynamic emotional facial expression animation. The 22nd Annual Society for Animation Studies Conference, Edinburgh, 9-11 July 2010. Edinburgh: Edinburgh College of Art. Available from: http://animation-evolution.blogspot.com/search/label/gaming%20and%20virtual%20realities
Abstract: Increasingly, automated techniques for animation production are being used to create believable, interactive characters for computer games. Procedural animation software can be used to quickly and efficiently manipulate character animation in real time, addressing issues such as the effect of physical forces on character dynamics. However, there is arguably a growing demand for computer game characters which are not only interactive, but also capable of delivering engaging performances. In this paper, the results of two practice-based studies of facial animation are described. The aim of the research is to explore the dynamics of emotional expression performance through animation practice, in an attempt to contextualise specific ‘choreographies’ of facial movement. Ultimately, the research should lead to a better understanding of how temporal expressions are interpreted, laying the foundations for procedurally animated, high-performance interactive characters.
URI: http://hdl.handle.net/10373/527
Appears in Collections:Arts, Media and Computer Games Collection

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